Redball Dodgeball Rules

REDBALL DODGEBALL RULES

THE TEAM

Teams will be made up of 10 players. With a minimum of six players including a minimum of 2 females in order to compete on each side; additional team members will be available as substitutes. Substitutes may play week to week for a $10 fee, but may not play in the playoffs. Only members of the team may play in the playoffs.

TEAM CAPTAINS
Team captains should know the rules of the game and make sure their players follow them. Only team captains are allowed to interact with the refs. This should be done during a timeout, between games or if the ref has stopped play.

THE FIELD
The game may be played indoors or outdoors. The playing field shall be a rectangle divided into two equal sections by a center-line.

THE EQUIPMENT
The official ball used in Redball Social Dodgeball and league play is an 8.25 inch rubber-coated foam ball. Pinching will NOT be allowed.

THE GAME
Team captains should meet with the refs prior to the game and play Rock, Paper, Scissors. Winner decides between ball control or side of court to begin.

The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:

1. Hitting an opposing player with a LIVE thrown ball below the shoulders.

2. Catching a LIVE ball thrown by your opponent before it touches the ground.

Definition: LIVE: A ball that has been thrown and has not touched the floor/ground, another ball, ref/official or other item outside of the playing field (wall, ceiling, etc).

A ball is considered caught if the catcher uses their body to render it in firm control. The live ball becomes caught, and then immediately returns to being a dead ball.

A catch must be made with both feet inbounds (touching the line is acceptable, but not breaking the plane into out of bounds).

A ball does not become caught until the catcherâ??s feet are inbounds (in the case of a mid-air player).

Traps are considered out.

A trap is when the ball hits the floor and the player at the same time.

If you have a ball and a player throws the ball and it hits your ball that ball is dead. If the ball in your hand is knocked out of your hand you are out.

If a ball bounces off of a player and hits another player both players are out. If a ball bounces of a player and another player catches the ball both players are safe and the thrower is out.

For safety reasons a standing head shot (recipient is standing fully upright and struck in the head) equals an out for the thrower. Multiple infractions by a player may result in being removed from the game.

If a ball bounces off a player and hits the second player in the head they are both out. If a ball is thrown and a player leans into a ball to get a head shot the player is out.

Players that are out must immediately go to the out line, dropping any balls in their possession and doing their best not to influence the remaining game.

A player may not re-enter the game when a ball if caught if they are not on the out line. They must fully be off the court in order to re-enter. Player MUST re-enter the game in the order they were thrown out. If you enter out of order players will automatically get called out and will not be allowed to re-enter for that catch.

Players that are on the sidelines may not interfere with the game. They can retrieve balls that are out of play and place them at the starting line.

BOUNDARIES
During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line. If you cross over the center line to throw the ball you are out. If you jump over and throw the ball before hitting the ground the ball is still live, but you are out. If you jump out of bounds to avoid a ball from hitting you, you are out.

THE OPENING RUSH
Game begins by placing the dodgeballs along the center line â?? three on one side of the center hash and four on the other. Players then take a position behind their end line. Following a signal by the head ref, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.

TIMING AND WINNING A GAME
The first team to legally eliminate all opposing players will be declared the winner of a game. Teams will play for 40 minute game. There will be half-time called after 18 minutes. Half-time is for 2 minutes. At the end of 40 minutes the team with the most wins will be declared the winner of the match.

TIME-OUTS
Each team will be allowed (1) 30-second timeout per match.

15-SECOND CLOCK AND BALL CONTROL

A 15 second clock is the general rule for giving control to the other team, and the refs can use it as a rough guide to see if play is moving at the desired pace. During the game ball control will be defined as a team having 4 or more balls on their side of the court. In order to reduce stalling, a violation will be called if a team in the lead controls all six balls on their side of the court for more than 15 seconds. This also applies to teams in a tie situation. If the time is up all balls must be given to the other side.

The team controlling the greater number of balls is considered to be in control, and has the burden to give up control. Control occurs at any time where 4 or more balls are on one side of the court, in or out of bounds, in possession of players or not.

Any mode of delivery excluding kicking is acceptable to deliver ball control. Throwing, rolling, bouncing, all can give balls to the other team.

For an example of delivering ball control: If team 1 has 5 balls and team 2 has 2, then team 1 must deliver at least 2 balls to surrender control.

STOPPING PLAY
Play stops when the ref blows their whistle and enters the court. A ball in the air will be considered dead if the Ref has signaled play stopped.

When a ref stops play, all players in the outline should remain there, and all players on the court should remain there to the best of their ability. Balls should not be interfered with, and the ref should to their best to return the game to the pre-timeout state of play.

The match will also stop at the half way point to switch sides. Teams will line up to switch sides and will line up and shake hands showing good sportsmanship.

INJURY
When a player is clearly injured, play should stop immediately for their safety. In the event of an individual headshot, the struck player can potentially be given a

10 second window of safety on the court if they have been affected by getting hit. This window will always end prematurely if the player resumes play.

END OF MATCH
The team that wins the most games in the span of allotted minutes will be declared the winner. At the end of the match both teams will line up and shake hands.

TIED MATCHES
Matches can result in a tie during regular season. In playoffs, 1 additional match will be allowed with a 5 minute time limit. The team with the most players left at the end of that time is the winner. If at the end of that time limit it is still a tie, an additional 5 minutes will be added. At the end of the time all players MUST stay on the sideline until the refs count how many players are left for each team. If players run on the court prior to the refâ??s final count their team will be disqualified.

RULE ENFORCEMENT
Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a head referee and two assistant referees. The court mood directors responsibility will be to rule on any situation in which teams cannot agree. Only team captains are allowed to interact with the refs. Referees are provided to rule on unclear plays, settle disputes, keep the game moving and ensure player safety.

Good Sportsmanship

1.   Understand, appreciate and abide by the rules of the game.

2.   Respect the integrity and judgment of game officials.

3.   Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.

4.   Use the honor system when out. Out players are expected to raise their hand and go out without anybody else telling them to do so.

5.   Be responsible for your actions and maintain self-control.

6.   Do not taunt or bait opponents and refrain from using foul or abusive language.

7.   Do not scream or curse at the referees.

8.   As a dodgeball player, it is your personal responsibility to never allow yourself or your teammates to cross that line between fun competition and unsportsmanlike behavior

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